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Vol. 2 and 3
— by Mark Simmons
When we looked at the first volume of ENDLESS WALTZ, the three-part
followup to 1995's GUNDAM W television series, in EX
2.2, we were mightily careful not to reveal too much of the plot
or the shocking revelations about the heroes' pasts. But now the
series is over, and we are taking off the kid gloves for this
wrap-off. Though we will be as vague as possible in the following
discussion, the spoiler-averse should stick with our review of the
first volume, whose observations about production quality and
narrative emphasis apply equally well to the rest of the series.
Okay, now those wimps are out of here. Let's dish.
From the first episode, it was evident that ENDLESS WALTZ would be
devoting a lot of effort to fleshing out the Gundam pilots' oh-so-sketchy
backgrounds, while at the same time introducing a new foe and a new
conflict. The second episode, aptly titled "Operation Meteor,"
reveals that the past and present narratives are in fact inseparably
intertwined. Though there is a certain element of retroactive elaboration
involved, the revelations nonetheless serve to resolve some key loose ends
from the television series.
As those who have made it all the way to the end of the GUNDAM W series may
recall, we eventually meet a mysterious character by the name of Quinze,
leader of the colonial resistance army White Fang. Quinze turns out to be
the man who coordinated Operation Meteor, commissioning the five
scientists to create the mighty Gundams, which were then dispatched to
Earth to strike back at the terrestrial tyrants. But when he and the
scientists at last confront each other, he accuses them of subverting
his plan and changing the orders given to the Gundam pilots. This begs the
question of what the original plan was. In ENDLESS WALTZ,
we at last find out.
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The redesigned Wing Zero
and Deathscythe are among Katoki Hajime's more awesome and
fear-inspiring designs to date. |
To be sure, it is a little slippery of the creators to insert a new
character into the back story of Operation Meteor, claiming that Quinze
was but a lackey of an even more devious and mysterious villain. But once
this hitherto-shadowy figure steps to the fore and explains his grand
plan, many stray pieces of the puzzle fall neatly into place. And while
the continuing flashbacks show how each of the Gundam pilots and their
patron scientists rejected the genocidal blueprint for the true Operation
Meteor, the heroes fight in the present tense to prevent it from happening
this time around.
By the time viewers see the beginning of the third and final
installment, "Return to Forever," they will have learned the great
mysteries and watched all the maneuvering. Now all that remains is to
reunite the Gundams and their pilots, and for the faithful viewers to
bear witness to the epic battle they have been patiently waiting
for. As expected, it is not until this final episode that all five
Gundams appear on the scene, but viewers will no doubt be gratified
to see that all five are "packing extra cans of whup-ass." In
particular, the Heavy Arms' flamboyant entrance should tickle Trowa
fans.
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Once presumed dead,
Zechs reappears and fights alongside our heroes as a member
of "Preventer". |
Even more impressive is that the resolution of the story keeps within
GUNDAM W's philosophical themes. Though there
is a hefty helping of heavy metal head-banging, the combination of force,
persuasion, and courageous self-sacrifice is what ultimately resolves the
crisis. Even bloody-minded Heero learns from Relena's example that sometimes
the best way to win a battle is not to fight. And rather than
derailing the human race's newfound striving for universal peace, the
events of ENDLESS WALTZ ultimately spur the characters
to make their commitment to peace a total and irreversible one.
While I'm sad that this appears to close the book on the GUNDAM W
universe, I'm nonetheless pleased that the people of this world are
actually making progress towards a better future rather than being trapped
in an endless cycle of bloody but merchandising-friendly wars. Kudos to
the creators for having the courage and persistence to stick to their
philosophical guns.
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The protagonists pound
the enemy forces with their nigh-indestructable Gundams. |
What else is there to say? The animation quality, storytelling and
other production elements remain top-notch throughout — perhaps the
three month interval between episodes helped the staff avoid that
dreaded sophomore slump. Mecha buffs will gasp in awe at the revamped
Wing Gundam Zero, and special effects, like the visual distortion
caused by clashing beam sabers, give GUNDAM
0083 a run for its money.
And for those who are wondering, the later episodes go even further
than the first one in finding ways to shoehorn the maximum amount of
story into the allotted thirty minutes. There is still no opening and
no eyecatch, and now they are even running the credits over crucial
plot points. Fortunately the last volume includes no-credits versions
of the endings of episodes 2 and 3, giving us a clearer look at a
couple of minor characters whom we might otherwise have given up for
dead. Verily, 'tis the sugary glaze on the cherry that sits atop the
whipped cream that adorns this great big sundae of fun for GUNDAM W fans.
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GUNDAM W: ENDLESS WALTZ
VOLUME 2: OPERATION METEOR
Copyright © Sotsu Agency, Sunrise
VC: BEAL-978 - 25 April 1997, ¥4800
CAV LD: BES-1573 - 25 April 1997, ¥4800
Both formats 30 minutes stereo
GUNDAM W: ENDLESS WALTZ
VOLUME 3: RETURN TO FOREVER
Copyright Sotsu Agency, Sunrise
VC: BEAL-979 - 25 July 1997, ¥4800
CAV LD: BES-1574 - 25 July 1997, ¥4800
Both formats 34 minutes stereo
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